According to the public test data in 2024, the average consumption frequency of Lesser Jeweller’s Orb on the craft table is 7.3 times per hour, which is much higher than 2.1 times for ordinary jeweller’s Orb. When players handle rare equipment bases that require 3 or 4 holes, the success rate of modifying hole positions with secondary craftsman stones is as high as 38%, while the success rate of handling similar projects with ordinary craftsman stones is only 12%. This efficiency difference stems from the adjustment of game mechanics: Secondary craftsman stones are specifically designed for mid-to-low-end equipment (item level ≤50), and their hole reset cost is only 30% of the value of ordinary craftsman stones. In the Beta test economic system, if players use secondary craftsman stones for specific base processing (such as making a 3-hole magic ring) in the early stage of the alliance, each secondary craftsman stone can produce an investment return rate of approximately 3.2 times, significantly higher than the average benchmark level of 1.8 times in the currency market.
The market price fluctuations of secondary craftsman stones have typical cyclical characteristics. Taking the statistics of the third round of stress tests in 2024 as an example, the average trading price of Chaos stones per unit on the first day of the alliance’s opening was 1.1. One week later, due to the sharp increase in craft demand, the price peak reached 2.4 Chaos stones (an increase of 118%). However, in the middle period, as the speed of players’ equipment upgrades slowed down, the price dropped back to the stable range of 1.6 Chaos stones. Compared with the average daily trading volume of 8,000 to 12,000 pieces of ordinary craftsman stones, the peak daily trading volume of secondary craftsman stones exceeded 53,000 pieces. The liquidity difference reflects its essential demand characteristics in high-frequency craftsmanship scenarios. This phenomenon conforms to historical patterns – similar to the gem processing system changes in Diablo IV after patch 1.1.1, which once led to a 300% surge in demand for similar materials, eventually prompting developers to adjust resource allocation parameters.

In the analysis of the process cost model, if the specific base equipment (such as the 3-hole Secret Technique Long Staff) is targeted for production, the single success cost of using secondary craftsman stones is approximately 1.5 chaos stones, while using ordinary craftsman stones requires 4.2 Chaos stones (with a difference rate of 180%). This cost-effectiveness advantage makes it a core strategic choice during the league’s start-up period: 14% to 17% of the player’s initial budget for poe 2 currency will flow into the purchase of secondary craftsman stones. Referring to the 200 modification experiment samples of the well-known player PathofMath, achieving the 3-hole target with secondary craftsman stones consumed an average of 5.3 pieces, with a standard deviation of 1.7 pieces. Ordinary craftsman stones, however, require 16.8 pieces, with a standard deviation of 8.5 pieces. Data shows that in the process scenario where the number of target holes is ≤4, the resource utilization rate of secondary craftsman stones has an overwhelming advantage.
The speculative dimension of the market also confirms its potential value. Based on the prediction model of the economic simulator, when the consumption rate of secondary craftsman stones exceeds 55,000 units per hour (equivalent to 0.7 stones per hour consumed by each active player on the server), its price sensitivity coefficient will reach 1.3. Actual cases during the 2024 cross-platform league show that a professional player hoarded 58,000 secondary Craftsman stones and triggered a supply shortage warning, achieving a net profit of 22,300 chaos stones within 72 hours (with a return rate of 57%). This incident prompted the developer to adjust the drop mechanism – in subsequent patches, the drop weight of secondary craftsman stones in the T1-T4 maps was raised from 3.7% to 5.9%. However, this move instead strengthened its currency status, ultimately enabling it to consistently rank among the top five in terms of exchange turnover.
Based on the supply and demand relationship and economic laws, secondary craftsman stones, as the basic currency in the poe 2 currency system, demonstrate significant value advantages. The 38% benchmark value of its craftsmanship success probability, the potential for over 100% price growth during the initial exploration period, and the feature of saving 73% of the cost compared to ordinary craftsman stones when achieving craftsmanship goals jointly constitute the core elements of high cost performance. When players adopt this currency to implement targeted processing strategies, they can achieve a benchmark return of 3.2 times for each unit of currency input and output. Its efficiency advantage in the field of transitional equipment forging remains unshakable by any alternative.